Challenges
Challenge Basics
There are many ways to play games, and countless feats players can accomplish within them. Some can be treated as personal milestones for growth – goals to clear a difficult task on the way to mastery. Others may even be a step further – tasks that are possible in theory, but that no players have yet accomplished. This latter type is where Challenges come in.
A Challenge on Game Ventures is a type of Venture that prompts players to accomplish a world-first feat that isn't related to time or score. In a Challenge, it is only important whether somebody has completed it, and there is no separate tiebreaker measure of how well they accomplished it. As such, Challenge awards go to the first players to complete the goal. This is fundamentally different from the Chase Process used in Bounties , but is also more straightforward.
Challenges are meant to promote playing in a unique way and to further explore the extent of what's possible with a game. Whether for bragging rights or developing new ways to play, consider making a Challenge to expand how a game is played!
Challenge Examples
Challenges cover many different types of goals – basically anything that isn't broken down by time or score. This includes a mix of traditional goals, such as clearing a game without getting hit, as well as more unique feats, such as clearing the game while blindfolded. Below are a few example goals that fit into the Challenge framework. Additional rules and restrictions can be added on top of these goals – hard mode, specific versions, and so on.
- Deathless : clear the game without dying
- No Damage : clear the game without taking damage
- One Credit Clear : aka 1CC; clear the game on a single credit or continue
- Blindfolded : clear the game without using sight
- Pacifist : clear the game without attacking enemies, unless it is required to do so
- Unarmed : clear the game while using only basic equipment and no upgrades
- Single-button : clear the game using only one or a limited set of buttons
Some goals will fit some games better than others; the point is for the goal to be sufficiently challenging or unique enough that there isn't any evidence that it has been accomplished so far. Some games will also have unique contexts that lead to more specific and unusual Challenge goals. Challenges are wide enough to support just about any set of criteria, so consider what would be most appealing to see accomplished for your games.
Challenge Verification
Verifying a Challenge is more straightforward than a Bounty , but there is still a few steps to make sure everything checks out. When a Claim is submitted for a Challenge, it is initially checked over by Game Ventures moderators to confirm that it contains evidence of accomplishing the goal. Afterwards, the Challenge enters a 10-day public review period, where contributors, fans, and other players can review the Claim and identify any funny business. If no significant reports arise within this timeframe, the Challenge is considered to be completed, and the player is granted the award.
While there is no gameplay-related tiebreaker, there may be rare instances where multiple players accomplish the goal in a similar time period. In these cases, the winning Claim is determined by when the goal was first completed. Game Ventures moderators will make this judgment based on Claim data and data available from external sources, such as Twitch and YouTube. This means that the first user to submit a Claim may not necessarily be the judged as the winner. Competing Claims must be submitted before the public review period closes, and in some cases the review period may be restarted to account for the time delay in the later Claim.